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"What my PC strong play GTA V?" | GTA V As a modern game, we were quite surprised to see the minimum system requirements are given for GTA V, due to the need to mention that a High performance PC can run GTA V. At first we were quite pessimistic about the performance of GTA V in the old system , but our eyes immediately widened when he saw that a game most awaited 2015 can still be played with the PC in 2008!
Indeed, for some users who are sensitive to the frames per second, 23 FPS on average is not a figure of fun, but we were still amazed by the fact that the game can run on a PC with components that old! We also believe, most of you who read this article, it may already have a system, either desktop or laptop, which is much more powerful. If the system with the lowest specification that we use can get a 23-FPS's, we believe this game will be quite friendly to the various integrated graphics system.
Rockstar decision to make GTA V game can be played by most PC users, the API includes DirectX 10 mode is one proof that Rockstar is concerned with low spec PC users. We, as PC users who frequently deal with the specification 'mediocre' greatly appreciate the decision!
On the processor, it appears that GTA V already requires a processor with four cores, and requires the use of at least a Core 2 Quad (C2Q) Q6600, or AMD Phenom X4 9850. C2Q Q6600 itself is a quad-core processor that is quite popular in its day, but at this time there are enough dual-core processor with hyperthreading can equal or surpass the ability Q6600.
Then, in terms of GPU, GTA V ask a DX10-compatible NVIDIA 9800 GT GPU class or AMD Radeon HD 4870, with Video RAM (VRAM) at least 1GB. Rockstar decision to remain 'allow' GPU-GPU old to play GTA V to include the mode API (DX10,10.1, and DX11) deserves thumbs up!
Judging from the minimum specs needed, GTA V does not give the impression of 'heavy' at all, very different from the AC Unity blatant writing needs GTX 680 (frankly a bit odd, considering the GTX 750 Ti can be used). Based on the required components, a PC with a 7-year-old components are still able to run GTA V. As any old PC's performance when playing GTA V?
Here's the specs PCs we use, to match the minimum requirement game GTA V:
Processor: Intel Core 2 Quad Q6600
Motherboard: ASUS Maximus II Formula, P45 Chipset
RAM: Kingston HyperX 2x2GB DDR2-1066 CL5-5-5-18 (total 4GB)
VGA: XFX AMD Radeon HD 4890 1GB GDDR5
SSD: 240GB Kingston HyperX
CPU Cooler: Thermalright Venomous X + Noctua NF-F12 fan
PSU: FSP Hexa 400W
OS: Windows 8.1 x64
Considering we use a PC that just meets the minimum requirements, we will use the settings 'to the left'. We use a resolution of 720p (1280 × 720) and most of the settings are set as low as possible, and use the mode API DirectX 10. To eliminate the 'jaggies' in the picture, we use FXAA anti-aliasing method, which is not too gives great performance penalty. As in previous GTA games, GTA V provides an indicator of how much video memory (VRAM) is required for setting the run. According to this indicator, we own settings will consume 900MB of VRAM's.
For a game that is currently in the setting of the 'left-aligned', GTA V does not look too bad. Visual quality is obtained at the above settings or less similar to the quality of the image obtained on the PS3 console. Although the distance scaling is set to the lowest setting, we were not bothered by the problem of 'texture popping' like that had happened on the PS3. At 720p, 'jaggies' that there is quite a lot, but most can be handled well by FXAA. Unfortunately shadow still a bit rough with a low setting (no special settings for this: 'soft shadows', but we are not enabled because it will be very resource consuming vga). The only thing we want to change is the anisotropic filtering settings on the VGA driver to 16X to reduce the 'blur' the texture on the road, but because it would reduce the performance, we did not do it.
With low settings, GTA V runs at 23 FPS on average, and 1% of its worst FPS of all existing frame is 15 FPS. You can see from the graph above framerate, that our system is rarely touched 30 FPS, and more often located at 20 FPS's. In these circumstances, we have still barely playable games (at least no stutter that makes FPS dropped to 9-10 FPS), although sometimes there is little response to the input of potentially disruptive maneuver while driving. However, for a PC system was approximately 7 years, we've been quite amazed to see the game is still able to walk, and still can be played even with little limitation. By setting a FSB of 400Mhz and the CPU multiplier is set to x8, we get clocked 3.2GHz. Clock achieved easily using 1.375V Vcore. Speed and memory latency is kept at its default state, as well as with its VGA. Surprisingly enough, the processor speed at 3.2GHz, the average FPS of the game we play jumped 26%, to number 29 FPS, and 1% of its worst FPS to 19 FPS. Our estimate of the CPU bottleneck that occurs in this configuration is true, with a little overclocking the processor, the game immediately becomes much more playable, with a more responsive control.
Screenshots Grand Theft Auto V Games
fter test GTA V with older PCs, an important point that needs to be mentioned here we are at the minimum setting as we use, the selection of the CPU is very important! We sure had a lot of modern GPU can match the performance of the HD 4890, but the majority of users in Indonesia are still using the processor dual-core two threads (2C / 2T). For those of you who still use two dual-core processor threads, our advice: do not expect much. We had tested GTA V with a dual-core Pentium G3258 Haswell, and stuttering that we can in it a little 'terrible'. We do not know if in the future there will be patches / tweaks to make the users with dual-core CPU two threads can enjoy GTA V, but the user's current dual-core two threads are likely to be difficult to run GTA V. For GTA V, select the processor have at least 4 threads.For Download Click Here Grand Theft Auto V Full
Video Grand Theft Auto V Gameplay For Core2Quad Q600